Dalfy Rig



Character rig

Character Tools

A group of utility scripts to make an animator's life easier..












The options can be used on selected controls or on all of them..

Pose Flip
























Pose Mirror






















Control Reset

























Snap FKIK






















Seamless fk ik switcking; works with auto-clavicle..
Select any fk or ik control and run.

Pose Library 1.0


It's one of my successful attempts;
Meant for saving poses for any character and can be reused. The one speciality of this innovation is that its usage is very simple and effective. This tool will work with either the whole character as such or even with its parts like fingers, face controls etc.

As shown in the images below, a character category can be picked or created easily:






One can simultaneously save a required pose of ones’ choice along with capturing the image of the corresponding pose by entering the “pose name” and clicking the “New Pose” button. 















The provision for picking Reference namespace is also included.








While you are creating a new pose, namespace will be automatically picked. Along with this, the saved poses can be applied to different characters by picking the namespace (provided their hierarchial structure is the same)

Photoshop Scripts - javascripts

Layer handling according to engineering needs.
Game artists' life became less hard by these scripts.







Roller Coaster

Motion path magic..





























Applied motion path with a part of the trail, duplicated with this;
int $i;
for($i=1;$i<380;$i++)
{  duplicate"trackPart";
     NextFrame;   }
and merged, the trail is ready.
on the same curve the bogies attached, fixed offset value and connected to one attribute..

The Duel

Arowana Studios

Arowana

Signature film


Camera for compositors



Complication may arise sometimes, when we export camera from maya to compositing softwares.
The camera will be in a rig or in a group or multiple groups having constraints and troubles, OMG...

You can use below script (I have written both MEL and Python for convenient  usage )
just select the Camera and run!

Animation copy will be done to a duplicated camera which lies outside the group. It can be exported anywhere.



//MEL
string $Sel[] = `ls -sl` ;
select -cl ;
string $newObj[] = `duplicate $Sel[0]` ;
parent -w $newObj ;
string $PC[] = `parentConstraint $Sel $newObj` ;
bakeSimulation -t (`playbackOptions -q -min`+":"+`playbackOptions -q -max`) -sb 1 -at t -at r $newObj ;
delete $PC ;



#Python
import maya.cmds as mc
sel = mc.ls(sl=1)[0]
mc.select(cl=1)
newObj = mc.duplicate(sel)
mc.parent(newObj, w=1)
PC = mc.parentConstraint(sel, newObj)
mc.bakeSimulation(newObj, t= (mc.playbackOptions(q=1,min=1), mc.playbackOptions(q=1,max=1)), sb=1, at=["t","r"] )
mc.delete(PC)


 The script does the following tasks.
Make a duplicate of the camera for getting the same attribute values; unparent it; parentConstraint from the old one to new; bake keys
; delete the constraint node

DC Animation




From DC Animation's Junglee Friendlee animation series. I had done the Rigz..

Some of my old freelances

Ad for Surabhi Multimedia. Models, rigs and audio mix from my side.

Test ad for Amalia perfumes.

Gun Rig


Crab Rig

This is a simple stretchy ik chain crab rig, I like the way it works..