Aneesh P
Technical Artist | Character Rigger
Pose Library 1.0
It's one of my successful attempts;
Meant for saving poses for any character and can be reused. The one speciality of this innovation is that its usage is very simple and effective. This tool will work with either the whole character as such or even with its parts like fingers, face controls etc.
As shown in the images below, a character category can be picked or created easily:
One can simultaneously save a required pose of ones’ choice along with capturing the image of the corresponding pose by entering the “pose name” and clicking the “New Pose” button.
Camera for compositors
Complication may arise sometimes, when we export camera from maya to compositing softwares.
The camera will be in a rig or in a group or multiple groups having constraints and troubles, OMG...
You can use below script (I have written both MEL and Python for convenient usage )
just select the Camera and run!
Animation copy will be done to a duplicated camera which lies outside the group. It can be exported anywhere.
//MEL
string $Sel[] = `ls -sl` ;
select -cl ;
string $newObj[] = `duplicate $Sel[0]` ;
parent -w $newObj ;
string $PC[] = `parentConstraint $Sel $newObj` ;
bakeSimulation -t (`playbackOptions -q -min`+":"+`playbackOptions
delete $PC ;
#Python
import maya.cmds as mcsel = mc.ls(sl=1)[0]
mc.select(cl=1)
newObj = mc.duplicate(sel)
mc.parent(newObj, w=1)
PC = mc.parentConstraint(sel, newObj)
mc.bakeSimulation(newObj, t= (mc.playbackOptions(q=1,mi
mc.delete(PC)
The script does the following tasks.
Make a duplicate of the camera for getting the same attribute values; unparent it; parentConstraint from the old one to new; bake keys; delete the constraint node
Some of my old freelances
Ad for Surabhi Multimedia. Models, rigs and audio mix from my side.
Test ad for Amalia perfumes.
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